\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r116148 = x;
double r116149 = y;
double r116150 = r116148 * r116149;
double r116151 = z;
double r116152 = t;
double r116153 = r116151 * r116152;
double r116154 = r116150 + r116153;
double r116155 = a;
double r116156 = b;
double r116157 = r116155 * r116156;
double r116158 = r116154 + r116157;
return r116158;
}
double f(double x, double y, double z, double t, double a, double b) {
double r116159 = a;
double r116160 = b;
double r116161 = x;
double r116162 = y;
double r116163 = z;
double r116164 = t;
double r116165 = r116163 * r116164;
double r116166 = fma(r116161, r116162, r116165);
double r116167 = fma(r116159, r116160, r116166);
return r116167;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))