x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r118899 = x;
double r118900 = y;
double r118901 = r118899 * r118900;
double r118902 = z;
double r118903 = t;
double r118904 = r118902 * r118903;
double r118905 = r118901 - r118904;
return r118905;
}
double f(double x, double y, double z, double t) {
double r118906 = x;
double r118907 = y;
double r118908 = z;
double r118909 = t;
double r118910 = r118908 * r118909;
double r118911 = -r118910;
double r118912 = fma(r118906, r118907, r118911);
return r118912;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))