\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r113443 = x;
double r113444 = y;
double r113445 = r113443 * r113444;
double r113446 = z;
double r113447 = t;
double r113448 = r113446 * r113447;
double r113449 = r113445 + r113448;
double r113450 = a;
double r113451 = b;
double r113452 = r113450 * r113451;
double r113453 = r113449 + r113452;
double r113454 = c;
double r113455 = i;
double r113456 = r113454 * r113455;
double r113457 = r113453 + r113456;
return r113457;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r113458 = c;
double r113459 = i;
double r113460 = a;
double r113461 = b;
double r113462 = x;
double r113463 = y;
double r113464 = z;
double r113465 = t;
double r113466 = r113464 * r113465;
double r113467 = fma(r113462, r113463, r113466);
double r113468 = fma(r113460, r113461, r113467);
double r113469 = fma(r113458, r113459, r113468);
return r113469;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))