\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x - y}{z} - 0.5\right)double f(double x, double y, double z) {
double r791337 = 4.0;
double r791338 = x;
double r791339 = y;
double r791340 = r791338 - r791339;
double r791341 = z;
double r791342 = 0.5;
double r791343 = r791341 * r791342;
double r791344 = r791340 - r791343;
double r791345 = r791337 * r791344;
double r791346 = r791345 / r791341;
return r791346;
}
double f(double x, double y, double z) {
double r791347 = 4.0;
double r791348 = x;
double r791349 = y;
double r791350 = r791348 - r791349;
double r791351 = z;
double r791352 = r791350 / r791351;
double r791353 = 0.5;
double r791354 = r791352 - r791353;
double r791355 = r791347 * r791354;
return r791355;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))