\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r663969 = x;
double r663970 = y;
double r663971 = z;
double r663972 = t;
double r663973 = r663971 * r663972;
double r663974 = r663970 - r663973;
double r663975 = r663969 / r663974;
return r663975;
}
double f(double x, double y, double z, double t) {
double r663976 = x;
double r663977 = y;
double r663978 = z;
double r663979 = t;
double r663980 = r663978 * r663979;
double r663981 = r663977 - r663980;
double r663982 = r663976 / r663981;
return r663982;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.6 |
| Herbie | 2.8 |
Initial program 2.8
Final simplification2.8
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))