x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r613487 = x;
double r613488 = y;
double r613489 = z;
double r613490 = r613488 * r613489;
double r613491 = r613487 - r613490;
return r613491;
}
double f(double x, double y, double z) {
double r613492 = x;
double r613493 = y;
double r613494 = z;
double r613495 = r613493 * r613494;
double r613496 = r613492 - r613495;
return r613496;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))