2 \cdot \left(x \cdot x - x \cdot y\right)
2 \cdot \left(x \cdot x - x \cdot y\right)
double f(double x, double y) {
double r484876 = 2.0;
double r484877 = x;
double r484878 = r484877 * r484877;
double r484879 = y;
double r484880 = r484877 * r484879;
double r484881 = r484878 - r484880;
double r484882 = r484876 * r484881;
return r484882;
}
double f(double x, double y) {
double r484883 = 2.0;
double r484884 = x;
double r484885 = r484884 * r484884;
double r484886 = y;
double r484887 = r484884 * r484886;
double r484888 = r484885 - r484887;
double r484889 = r484883 * r484888;
return r484889;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))