\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\mathsf{fma}\left(3, z \cdot z, x \cdot y\right)double f(double x, double y, double z) {
double r476732 = x;
double r476733 = y;
double r476734 = r476732 * r476733;
double r476735 = z;
double r476736 = r476735 * r476735;
double r476737 = r476734 + r476736;
double r476738 = r476737 + r476736;
double r476739 = r476738 + r476736;
return r476739;
}
double f(double x, double y, double z) {
double r476740 = 3.0;
double r476741 = z;
double r476742 = r476741 * r476741;
double r476743 = x;
double r476744 = y;
double r476745 = r476743 * r476744;
double r476746 = fma(r476740, r476742, r476745);
return r476746;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Taylor expanded around 0 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))