\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
y \cdot \left(x - z\right)
double f(double x, double y, double z) {
double r454496 = x;
double r454497 = y;
double r454498 = r454496 * r454497;
double r454499 = z;
double r454500 = r454497 * r454499;
double r454501 = r454498 - r454500;
double r454502 = r454497 * r454497;
double r454503 = r454501 - r454502;
double r454504 = r454503 + r454502;
return r454504;
}
double f(double x, double y, double z) {
double r454505 = y;
double r454506 = x;
double r454507 = z;
double r454508 = r454506 - r454507;
double r454509 = r454505 * r454508;
return r454509;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 17.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (- x z) y)
(+ (- (- (* x y) (* y z)) (* y y)) (* y y)))