\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r37791 = x;
double r37792 = y;
double r37793 = r37791 + r37792;
double r37794 = z;
double r37795 = 1.0;
double r37796 = r37794 + r37795;
double r37797 = r37793 * r37796;
return r37797;
}
double f(double x, double y, double z) {
double r37798 = x;
double r37799 = y;
double r37800 = r37798 + r37799;
double r37801 = z;
double r37802 = 1.0;
double r37803 = r37801 + r37802;
double r37804 = r37800 * r37803;
return r37804;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))