1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(\frac{x}{y} - \frac{z}{y}, 4, 4\right)double f(double x, double y, double z) {
double r230270 = 1.0;
double r230271 = 4.0;
double r230272 = x;
double r230273 = y;
double r230274 = 0.75;
double r230275 = r230273 * r230274;
double r230276 = r230272 + r230275;
double r230277 = z;
double r230278 = r230276 - r230277;
double r230279 = r230271 * r230278;
double r230280 = r230279 / r230273;
double r230281 = r230270 + r230280;
return r230281;
}
double f(double x, double y, double z) {
double r230282 = x;
double r230283 = y;
double r230284 = r230282 / r230283;
double r230285 = z;
double r230286 = r230285 / r230283;
double r230287 = r230284 - r230286;
double r230288 = 4.0;
double r230289 = fma(r230287, r230288, r230288);
return r230289;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))