1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(\frac{x}{y} - \frac{z}{y}, 4, 2\right)double f(double x, double y, double z) {
double r222260 = 1.0;
double r222261 = 4.0;
double r222262 = x;
double r222263 = y;
double r222264 = 0.25;
double r222265 = r222263 * r222264;
double r222266 = r222262 + r222265;
double r222267 = z;
double r222268 = r222266 - r222267;
double r222269 = r222261 * r222268;
double r222270 = r222269 / r222263;
double r222271 = r222260 + r222270;
return r222271;
}
double f(double x, double y, double z) {
double r222272 = x;
double r222273 = y;
double r222274 = r222272 / r222273;
double r222275 = z;
double r222276 = r222275 / r222273;
double r222277 = r222274 - r222276;
double r222278 = 4.0;
double r222279 = 2.0;
double r222280 = fma(r222277, r222278, r222279);
return r222280;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))