\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r300971 = x;
double r300972 = 2.0;
double r300973 = r300971 / r300972;
double r300974 = y;
double r300975 = r300974 * r300971;
double r300976 = r300973 + r300975;
double r300977 = z;
double r300978 = r300976 + r300977;
return r300978;
}
double f(double x, double y, double z) {
double r300979 = x;
double r300980 = y;
double r300981 = 0.5;
double r300982 = r300980 + r300981;
double r300983 = r300979 * r300982;
double r300984 = z;
double r300985 = r300983 + r300984;
return r300985;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))