x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r244815 = x;
double r244816 = y;
double r244817 = r244816 - r244815;
double r244818 = z;
double r244819 = r244817 * r244818;
double r244820 = r244815 + r244819;
return r244820;
}
double f(double x, double y, double z) {
double r244821 = x;
double r244822 = y;
double r244823 = r244822 - r244821;
double r244824 = z;
double r244825 = r244823 * r244824;
double r244826 = r244821 + r244825;
return r244826;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))