x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r223456 = x;
double r223457 = r223456 * r223456;
double r223458 = y;
double r223459 = 4.0;
double r223460 = r223458 * r223459;
double r223461 = z;
double r223462 = r223460 * r223461;
double r223463 = r223457 - r223462;
return r223463;
}
double f(double x, double y, double z) {
double r223464 = x;
double r223465 = r223464 * r223464;
double r223466 = y;
double r223467 = 4.0;
double r223468 = r223466 * r223467;
double r223469 = z;
double r223470 = r223468 * r223469;
double r223471 = r223465 - r223470;
return r223471;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))