x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r195642 = x;
double r195643 = y;
double r195644 = r195643 * r195643;
double r195645 = r195642 - r195644;
return r195645;
}
double f(double x, double y) {
double r195646 = x;
double r195647 = y;
double r195648 = r195647 * r195647;
double r195649 = r195646 - r195648;
return r195649;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))