x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r132234 = x;
double r132235 = y;
double r132236 = r132234 * r132235;
double r132237 = z;
double r132238 = t;
double r132239 = r132237 * r132238;
double r132240 = r132236 + r132239;
return r132240;
}
double f(double x, double y, double z, double t) {
double r132241 = x;
double r132242 = y;
double r132243 = r132241 * r132242;
double r132244 = z;
double r132245 = t;
double r132246 = r132244 * r132245;
double r132247 = r132243 + r132246;
return r132247;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))