\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x - y}{z} - 0.5\right)double f(double x, double y, double z) {
double r1405083 = 4.0;
double r1405084 = x;
double r1405085 = y;
double r1405086 = r1405084 - r1405085;
double r1405087 = z;
double r1405088 = 0.5;
double r1405089 = r1405087 * r1405088;
double r1405090 = r1405086 - r1405089;
double r1405091 = r1405083 * r1405090;
double r1405092 = r1405091 / r1405087;
return r1405092;
}
double f(double x, double y, double z) {
double r1405093 = 4.0;
double r1405094 = x;
double r1405095 = y;
double r1405096 = r1405094 - r1405095;
double r1405097 = z;
double r1405098 = r1405096 / r1405097;
double r1405099 = 0.5;
double r1405100 = r1405098 - r1405099;
double r1405101 = r1405093 * r1405100;
return r1405101;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))