1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right) + 4double f(double x, double y, double z) {
double r340938 = 1.0;
double r340939 = 4.0;
double r340940 = x;
double r340941 = y;
double r340942 = 0.75;
double r340943 = r340941 * r340942;
double r340944 = r340940 + r340943;
double r340945 = z;
double r340946 = r340944 - r340945;
double r340947 = r340939 * r340946;
double r340948 = r340947 / r340941;
double r340949 = r340938 + r340948;
return r340949;
}
double f(double x, double y, double z) {
double r340950 = 4.0;
double r340951 = x;
double r340952 = y;
double r340953 = r340951 / r340952;
double r340954 = z;
double r340955 = r340954 / r340952;
double r340956 = r340953 - r340955;
double r340957 = r340950 * r340956;
double r340958 = r340957 + r340950;
return r340958;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))