1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\left(0.25 + \left(\frac{x}{y} - \frac{z}{y}\right)\right) \cdot 4 + 1double f(double x, double y, double z) {
double r316391 = 1.0;
double r316392 = 4.0;
double r316393 = x;
double r316394 = y;
double r316395 = 0.25;
double r316396 = r316394 * r316395;
double r316397 = r316393 + r316396;
double r316398 = z;
double r316399 = r316397 - r316398;
double r316400 = r316392 * r316399;
double r316401 = r316400 / r316394;
double r316402 = r316391 + r316401;
return r316402;
}
double f(double x, double y, double z) {
double r316403 = 0.25;
double r316404 = x;
double r316405 = y;
double r316406 = r316404 / r316405;
double r316407 = z;
double r316408 = r316407 / r316405;
double r316409 = r316406 - r316408;
double r316410 = r316403 + r316409;
double r316411 = 4.0;
double r316412 = r316410 * r316411;
double r316413 = 1.0;
double r316414 = r316412 + r316413;
return r316414;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))