\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r80194 = x;
double r80195 = y;
double r80196 = r80194 * r80195;
double r80197 = z;
double r80198 = t;
double r80199 = r80197 * r80198;
double r80200 = r80196 + r80199;
double r80201 = a;
double r80202 = b;
double r80203 = r80201 * r80202;
double r80204 = r80200 + r80203;
double r80205 = c;
double r80206 = i;
double r80207 = r80205 * r80206;
double r80208 = r80204 + r80207;
return r80208;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r80209 = i;
double r80210 = c;
double r80211 = b;
double r80212 = a;
double r80213 = x;
double r80214 = y;
double r80215 = z;
double r80216 = t;
double r80217 = r80215 * r80216;
double r80218 = fma(r80213, r80214, r80217);
double r80219 = fma(r80211, r80212, r80218);
double r80220 = fma(r80209, r80210, r80219);
return r80220;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))