\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}\frac{1}{2} \cdot \frac{-4 \cdot c}{b + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}double f(double a, double b, double c) {
double r34255 = b;
double r34256 = -r34255;
double r34257 = r34255 * r34255;
double r34258 = 4.0;
double r34259 = a;
double r34260 = r34258 * r34259;
double r34261 = c;
double r34262 = r34260 * r34261;
double r34263 = r34257 - r34262;
double r34264 = sqrt(r34263);
double r34265 = r34256 + r34264;
double r34266 = 2.0;
double r34267 = r34266 * r34259;
double r34268 = r34265 / r34267;
return r34268;
}
double f(double a, double b, double c) {
double r34269 = 1.0;
double r34270 = 2.0;
double r34271 = r34269 / r34270;
double r34272 = 4.0;
double r34273 = c;
double r34274 = r34272 * r34273;
double r34275 = -r34274;
double r34276 = b;
double r34277 = r34276 * r34276;
double r34278 = a;
double r34279 = r34272 * r34278;
double r34280 = r34279 * r34273;
double r34281 = r34277 - r34280;
double r34282 = sqrt(r34281);
double r34283 = r34276 + r34282;
double r34284 = r34275 / r34283;
double r34285 = r34271 * r34284;
return r34285;
}



Bits error versus a



Bits error versus b



Bits error versus c
Results
Initial program 43.7
rmApplied flip-+43.7
Simplified0.4
rmApplied add-sqr-sqrt0.5
Applied distribute-rgt-neg-in0.5
Applied fma-neg0.4
rmApplied *-un-lft-identity0.4
Applied *-un-lft-identity0.4
Applied times-frac0.4
Applied times-frac0.4
Simplified0.4
Simplified0.2
rmApplied frac-2neg0.2
Simplified0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020047 +o rules:numerics
(FPCore (a b c)
:name "Quadratic roots, medium range"
:precision binary64
:pre (and (< 1.11022e-16 a 9.0072e+15) (< 1.11022e-16 b 9.0072e+15) (< 1.11022e-16 c 9.0072e+15))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4 a) c)))) (* 2 a)))