x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r184006 = x;
double r184007 = 2.0;
double r184008 = r184006 * r184007;
double r184009 = y;
double r184010 = r184008 - r184009;
return r184010;
}
double f(double x, double y) {
double r184011 = x;
double r184012 = 2.0;
double r184013 = r184011 * r184012;
double r184014 = y;
double r184015 = r184013 - r184014;
return r184015;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))