\left(\frac{x}{2} + y \cdot x\right) + z\mathsf{fma}\left(x, y, z\right) + \frac{x}{2}double f(double x, double y, double z) {
double r215633 = x;
double r215634 = 2.0;
double r215635 = r215633 / r215634;
double r215636 = y;
double r215637 = r215636 * r215633;
double r215638 = r215635 + r215637;
double r215639 = z;
double r215640 = r215638 + r215639;
return r215640;
}
double f(double x, double y, double z) {
double r215641 = x;
double r215642 = y;
double r215643 = z;
double r215644 = fma(r215641, r215642, r215643);
double r215645 = 2.0;
double r215646 = r215641 / r215645;
double r215647 = r215644 + r215646;
return r215647;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))