x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r194947 = x;
double r194948 = y;
double r194949 = 4.0;
double r194950 = r194948 * r194949;
double r194951 = z;
double r194952 = r194950 * r194951;
double r194953 = r194947 - r194952;
return r194953;
}
double f(double x, double y, double z) {
double r194954 = x;
double r194955 = y;
double r194956 = 4.0;
double r194957 = r194955 * r194956;
double r194958 = z;
double r194959 = r194957 * r194958;
double r194960 = r194954 - r194959;
return r194960;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))