x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r127861 = x;
double r127862 = y;
double r127863 = cos(r127862);
double r127864 = r127861 * r127863;
double r127865 = z;
double r127866 = sin(r127862);
double r127867 = r127865 * r127866;
double r127868 = r127864 + r127867;
return r127868;
}
double f(double x, double y, double z) {
double r127869 = x;
double r127870 = y;
double r127871 = cos(r127870);
double r127872 = z;
double r127873 = sin(r127870);
double r127874 = r127872 * r127873;
double r127875 = fma(r127869, r127871, r127874);
return r127875;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))