x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r109020 = x;
double r109021 = y;
double r109022 = r109021 * r109021;
double r109023 = r109020 - r109022;
return r109023;
}
double f(double x, double y) {
double r109024 = x;
double r109025 = y;
double r109026 = r109025 * r109025;
double r109027 = r109024 - r109026;
return r109027;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))