x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r228145 = x;
double r228146 = r228145 * r228145;
double r228147 = 1.0;
double r228148 = r228146 + r228147;
return r228148;
}
double f(double x) {
double r228149 = x;
double r228150 = r228149 * r228149;
double r228151 = 1.0;
double r228152 = r228150 + r228151;
return r228152;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))