\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r101579 = x;
double r101580 = y;
double r101581 = r101579 * r101580;
double r101582 = z;
double r101583 = t;
double r101584 = r101582 * r101583;
double r101585 = r101581 + r101584;
double r101586 = a;
double r101587 = b;
double r101588 = r101586 * r101587;
double r101589 = r101585 + r101588;
return r101589;
}
double f(double x, double y, double z, double t, double a, double b) {
double r101590 = b;
double r101591 = a;
double r101592 = x;
double r101593 = y;
double r101594 = z;
double r101595 = t;
double r101596 = r101594 * r101595;
double r101597 = fma(r101592, r101593, r101596);
double r101598 = fma(r101590, r101591, r101597);
return r101598;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))