x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r76929 = x;
double r76930 = y;
double r76931 = r76929 * r76930;
double r76932 = z;
double r76933 = t;
double r76934 = r76932 * r76933;
double r76935 = r76931 - r76934;
return r76935;
}
double f(double x, double y, double z, double t) {
double r76936 = x;
double r76937 = y;
double r76938 = z;
double r76939 = t;
double r76940 = r76938 * r76939;
double r76941 = -r76940;
double r76942 = fma(r76936, r76937, r76941);
return r76942;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))