\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r109186 = x;
double r109187 = y;
double r109188 = r109186 * r109187;
double r109189 = z;
double r109190 = t;
double r109191 = r109189 * r109190;
double r109192 = r109188 + r109191;
double r109193 = a;
double r109194 = b;
double r109195 = r109193 * r109194;
double r109196 = r109192 + r109195;
double r109197 = c;
double r109198 = i;
double r109199 = r109197 * r109198;
double r109200 = r109196 + r109199;
return r109200;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r109201 = i;
double r109202 = c;
double r109203 = b;
double r109204 = a;
double r109205 = x;
double r109206 = y;
double r109207 = z;
double r109208 = t;
double r109209 = r109207 * r109208;
double r109210 = fma(r109205, r109206, r109209);
double r109211 = fma(r109203, r109204, r109210);
double r109212 = fma(r109201, r109202, r109211);
return r109212;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))