\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x - y}{z}, -2\right)double f(double x, double y, double z) {
double r869404 = 4.0;
double r869405 = x;
double r869406 = y;
double r869407 = r869405 - r869406;
double r869408 = z;
double r869409 = 0.5;
double r869410 = r869408 * r869409;
double r869411 = r869407 - r869410;
double r869412 = r869404 * r869411;
double r869413 = r869412 / r869408;
return r869413;
}
double f(double x, double y, double z) {
double r869414 = 4.0;
double r869415 = x;
double r869416 = y;
double r869417 = r869415 - r869416;
double r869418 = z;
double r869419 = r869417 / r869418;
double r869420 = 2.0;
double r869421 = -r869420;
double r869422 = fma(r869414, r869419, r869421);
return r869422;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))