\frac{x \cdot y + z \cdot \left(t - a\right)}{y + z \cdot \left(b - y\right)}\frac{\mathsf{fma}\left(x, y, t \cdot z\right) + \left(-a\right) \cdot z}{y + \left(z \cdot b + z \cdot \left(-y\right)\right)}double f(double x, double y, double z, double t, double a, double b) {
double r864634 = x;
double r864635 = y;
double r864636 = r864634 * r864635;
double r864637 = z;
double r864638 = t;
double r864639 = a;
double r864640 = r864638 - r864639;
double r864641 = r864637 * r864640;
double r864642 = r864636 + r864641;
double r864643 = b;
double r864644 = r864643 - r864635;
double r864645 = r864637 * r864644;
double r864646 = r864635 + r864645;
double r864647 = r864642 / r864646;
return r864647;
}
double f(double x, double y, double z, double t, double a, double b) {
double r864648 = x;
double r864649 = y;
double r864650 = t;
double r864651 = z;
double r864652 = r864650 * r864651;
double r864653 = fma(r864648, r864649, r864652);
double r864654 = a;
double r864655 = -r864654;
double r864656 = r864655 * r864651;
double r864657 = r864653 + r864656;
double r864658 = b;
double r864659 = r864651 * r864658;
double r864660 = -r864649;
double r864661 = r864651 * r864660;
double r864662 = r864659 + r864661;
double r864663 = r864649 + r864662;
double r864664 = r864657 / r864663;
return r864664;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
| Original | 23.8 |
|---|---|
| Target | 18.5 |
| Herbie | 23.9 |
Initial program 23.8
rmApplied sub-neg23.8
Applied distribute-rgt-in23.8
Applied associate-+r+23.8
Simplified23.8
rmApplied sub-neg23.8
Applied distribute-lft-in23.9
Final simplification23.9
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t a b)
:name "Development.Shake.Progress:decay from shake-0.15.5"
:precision binary64
:herbie-target
(- (/ (+ (* z t) (* y x)) (+ y (* z (- b y)))) (/ a (+ (- b y) (/ y z))))
(/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))