\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, {\left(\left|\frac{x}{y}\right|\right)}^{\frac{3}{2}} \cdot \sqrt{\left|\frac{x}{y}\right|}\right)double f(double x, double y, double z, double t) {
double r627595 = x;
double r627596 = r627595 * r627595;
double r627597 = y;
double r627598 = r627597 * r627597;
double r627599 = r627596 / r627598;
double r627600 = z;
double r627601 = r627600 * r627600;
double r627602 = t;
double r627603 = r627602 * r627602;
double r627604 = r627601 / r627603;
double r627605 = r627599 + r627604;
return r627605;
}
double f(double x, double y, double z, double t) {
double r627606 = z;
double r627607 = t;
double r627608 = r627606 / r627607;
double r627609 = x;
double r627610 = y;
double r627611 = r627609 / r627610;
double r627612 = fabs(r627611);
double r627613 = 1.5;
double r627614 = pow(r627612, r627613);
double r627615 = sqrt(r627612);
double r627616 = r627614 * r627615;
double r627617 = fma(r627608, r627608, r627616);
return r627617;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 33.9 |
|---|---|
| Target | 0.4 |
| Herbie | 0.5 |
Initial program 33.9
Simplified19.2
rmApplied add-sqr-sqrt19.3
Simplified19.2
Simplified0.4
rmApplied add-sqr-sqrt0.5
Applied associate-*r*0.5
Simplified0.5
Final simplification0.5
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))