2 \cdot \left(x \cdot x - x \cdot y\right)
2 \cdot \left(x \cdot x - x \cdot y\right)
double f(double x, double y) {
double r2056884 = 2.0;
double r2056885 = x;
double r2056886 = r2056885 * r2056885;
double r2056887 = y;
double r2056888 = r2056885 * r2056887;
double r2056889 = r2056886 - r2056888;
double r2056890 = r2056884 * r2056889;
return r2056890;
}
double f(double x, double y) {
double r2056891 = 2.0;
double r2056892 = x;
double r2056893 = r2056892 * r2056892;
double r2056894 = y;
double r2056895 = r2056892 * r2056894;
double r2056896 = r2056893 - r2056895;
double r2056897 = r2056891 * r2056896;
return r2056897;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))