2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r527643 = 2.0;
double r527644 = x;
double r527645 = r527644 * r527644;
double r527646 = y;
double r527647 = r527644 * r527646;
double r527648 = r527645 + r527647;
double r527649 = r527643 * r527648;
return r527649;
}
double f(double x, double y) {
double r527650 = x;
double r527651 = y;
double r527652 = r527650 * r527651;
double r527653 = fma(r527650, r527650, r527652);
double r527654 = 2.0;
double r527655 = r527653 * r527654;
return r527655;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))