\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r2055564 = x;
double r2055565 = y;
double r2055566 = r2055564 - r2055565;
double r2055567 = 2.0;
double r2055568 = r2055564 * r2055567;
double r2055569 = r2055568 * r2055565;
double r2055570 = r2055566 / r2055569;
return r2055570;
}
double f(double x, double y) {
double r2055571 = 1.0;
double r2055572 = 2.0;
double r2055573 = y;
double r2055574 = r2055572 * r2055573;
double r2055575 = r2055571 / r2055574;
double r2055576 = x;
double r2055577 = r2055576 * r2055572;
double r2055578 = r2055571 / r2055577;
double r2055579 = r2055575 - r2055578;
return r2055579;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
rmApplied div-sub15.6
Simplified11.9
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))