\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r503358 = x;
double r503359 = y;
double r503360 = r503358 * r503359;
double r503361 = r503359 * r503359;
double r503362 = r503360 + r503361;
double r503363 = z;
double r503364 = r503359 * r503363;
double r503365 = r503362 - r503364;
double r503366 = r503365 - r503361;
return r503366;
}
double f(double x, double y, double z) {
double r503367 = y;
double r503368 = x;
double r503369 = z;
double r503370 = r503368 - r503369;
double r503371 = 0.0;
double r503372 = fma(r503367, r503370, r503371);
return r503372;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))