\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r25112 = x;
double r25113 = y;
double r25114 = r25112 + r25113;
double r25115 = z;
double r25116 = 1.0;
double r25117 = r25115 + r25116;
double r25118 = r25114 * r25117;
return r25118;
}
double f(double x, double y, double z) {
double r25119 = x;
double r25120 = y;
double r25121 = r25119 + r25120;
double r25122 = z;
double r25123 = 1.0;
double r25124 = r25122 + r25123;
double r25125 = r25121 * r25124;
return r25125;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))