1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 4 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r232044 = 1.0;
double r232045 = 4.0;
double r232046 = x;
double r232047 = y;
double r232048 = 0.75;
double r232049 = r232047 * r232048;
double r232050 = r232046 + r232049;
double r232051 = z;
double r232052 = r232050 - r232051;
double r232053 = r232045 * r232052;
double r232054 = r232053 / r232047;
double r232055 = r232044 + r232054;
return r232055;
}
double f(double x, double y, double z) {
double r232056 = 4.0;
double r232057 = x;
double r232058 = y;
double r232059 = r232057 / r232058;
double r232060 = z;
double r232061 = r232060 / r232058;
double r232062 = r232056 * r232061;
double r232063 = r232056 - r232062;
double r232064 = fma(r232056, r232059, r232063);
return r232064;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))