1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 2 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r227051 = 1.0;
double r227052 = 4.0;
double r227053 = x;
double r227054 = y;
double r227055 = 0.25;
double r227056 = r227054 * r227055;
double r227057 = r227053 + r227056;
double r227058 = z;
double r227059 = r227057 - r227058;
double r227060 = r227052 * r227059;
double r227061 = r227060 / r227054;
double r227062 = r227051 + r227061;
return r227062;
}
double f(double x, double y, double z) {
double r227063 = 4.0;
double r227064 = x;
double r227065 = y;
double r227066 = r227064 / r227065;
double r227067 = 2.0;
double r227068 = z;
double r227069 = r227068 / r227065;
double r227070 = r227063 * r227069;
double r227071 = r227067 - r227070;
double r227072 = fma(r227063, r227066, r227071);
return r227072;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))