\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r284698 = x;
double r284699 = 2.0;
double r284700 = r284698 / r284699;
double r284701 = y;
double r284702 = r284701 * r284698;
double r284703 = r284700 + r284702;
double r284704 = z;
double r284705 = r284703 + r284704;
return r284705;
}
double f(double x, double y, double z) {
double r284706 = x;
double r284707 = y;
double r284708 = 0.5;
double r284709 = r284707 + r284708;
double r284710 = r284706 * r284709;
double r284711 = z;
double r284712 = r284710 + r284711;
return r284712;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))