x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r187050 = x;
double r187051 = y;
double r187052 = r187051 - r187050;
double r187053 = z;
double r187054 = r187052 * r187053;
double r187055 = r187050 + r187054;
return r187055;
}
double f(double x, double y, double z) {
double r187056 = x;
double r187057 = y;
double r187058 = r187057 - r187056;
double r187059 = z;
double r187060 = r187058 * r187059;
double r187061 = r187056 + r187060;
return r187061;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))