Average Error: 0.0 → 0.0
Time: 1.0s
Precision: 64
\[x - y \cdot y\]
\[x - y \cdot y\]
x - y \cdot y
x - y \cdot y
double f(double x, double y) {
        double r220454 = x;
        double r220455 = y;
        double r220456 = r220455 * r220455;
        double r220457 = r220454 - r220456;
        return r220457;
}

double f(double x, double y) {
        double r220458 = x;
        double r220459 = y;
        double r220460 = r220459 * r220459;
        double r220461 = r220458 - r220460;
        return r220461;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x - y \cdot y\]
  2. Final simplification0.0

    \[\leadsto x - y \cdot y\]

Reproduce

herbie shell --seed 2020047 
(FPCore (x y)
  :name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
  :precision binary64
  (- x (* y y)))