x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r220454 = x;
double r220455 = y;
double r220456 = r220455 * r220455;
double r220457 = r220454 - r220456;
return r220457;
}
double f(double x, double y) {
double r220458 = x;
double r220459 = y;
double r220460 = r220459 * r220459;
double r220461 = r220458 - r220460;
return r220461;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))