x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r119492 = x;
double r119493 = y;
double r119494 = r119492 * r119493;
double r119495 = z;
double r119496 = t;
double r119497 = r119495 * r119496;
double r119498 = r119494 + r119497;
return r119498;
}
double f(double x, double y, double z, double t) {
double r119499 = x;
double r119500 = y;
double r119501 = r119499 * r119500;
double r119502 = z;
double r119503 = t;
double r119504 = r119502 * r119503;
double r119505 = r119501 + r119504;
return r119505;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))