x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r108510 = x;
double r108511 = y;
double r108512 = r108510 * r108511;
double r108513 = z;
double r108514 = t;
double r108515 = r108513 * r108514;
double r108516 = r108512 - r108515;
return r108516;
}
double f(double x, double y, double z, double t) {
double r108517 = x;
double r108518 = y;
double r108519 = r108517 * r108518;
double r108520 = z;
double r108521 = t;
double r108522 = r108520 * r108521;
double r108523 = r108519 - r108522;
return r108523;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))