\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r882315 = 4.0;
double r882316 = x;
double r882317 = y;
double r882318 = r882316 - r882317;
double r882319 = z;
double r882320 = 0.5;
double r882321 = r882319 * r882320;
double r882322 = r882318 - r882321;
double r882323 = r882315 * r882322;
double r882324 = r882323 / r882319;
return r882324;
}
double f(double x, double y, double z) {
double r882325 = 4.0;
double r882326 = x;
double r882327 = y;
double r882328 = r882326 - r882327;
double r882329 = z;
double r882330 = r882328 / r882329;
double r882331 = r882325 * r882330;
double r882332 = 2.0;
double r882333 = -r882332;
double r882334 = r882331 + r882333;
return r882334;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))