x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r730385 = x;
double r730386 = y;
double r730387 = z;
double r730388 = r730386 * r730387;
double r730389 = r730385 - r730388;
return r730389;
}
double f(double x, double y, double z) {
double r730390 = x;
double r730391 = y;
double r730392 = z;
double r730393 = r730391 * r730392;
double r730394 = r730390 - r730393;
return r730394;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))