1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}1 + 4 \cdot \left(0.25 + \left(\frac{x}{y} - \frac{z}{y}\right)\right)double f(double x, double y, double z) {
double r346175 = 1.0;
double r346176 = 4.0;
double r346177 = x;
double r346178 = y;
double r346179 = 0.25;
double r346180 = r346178 * r346179;
double r346181 = r346177 + r346180;
double r346182 = z;
double r346183 = r346181 - r346182;
double r346184 = r346176 * r346183;
double r346185 = r346184 / r346178;
double r346186 = r346175 + r346185;
return r346186;
}
double f(double x, double y, double z) {
double r346187 = 1.0;
double r346188 = 4.0;
double r346189 = 0.25;
double r346190 = x;
double r346191 = y;
double r346192 = r346190 / r346191;
double r346193 = z;
double r346194 = r346193 / r346191;
double r346195 = r346192 - r346194;
double r346196 = r346189 + r346195;
double r346197 = r346188 * r346196;
double r346198 = r346187 + r346197;
return r346198;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020047
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))