\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\mathsf{fma}\left(d1, d2 - d3, d1 \cdot \left(d4 - d1\right)\right)double f(double d1, double d2, double d3, double d4) {
double r264681 = d1;
double r264682 = d2;
double r264683 = r264681 * r264682;
double r264684 = d3;
double r264685 = r264681 * r264684;
double r264686 = r264683 - r264685;
double r264687 = d4;
double r264688 = r264687 * r264681;
double r264689 = r264686 + r264688;
double r264690 = r264681 * r264681;
double r264691 = r264689 - r264690;
return r264691;
}
double f(double d1, double d2, double d3, double d4) {
double r264692 = d1;
double r264693 = d2;
double r264694 = d3;
double r264695 = r264693 - r264694;
double r264696 = d4;
double r264697 = r264696 - r264692;
double r264698 = r264692 * r264697;
double r264699 = fma(r264692, r264695, r264698);
return r264699;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
rmApplied distribute-lft-in0.0
rmApplied fma-def0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))